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Bulletin of Abai KazNPU. Series of Natural-geographical sciences

TEACHING OF GEOECONOMICS IN SCHOOL GEOGRAPHY USING GAME TECHNOLOGIES

Published July 2024

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Abstract

The main task of the teacher of the 21st century is to be able to plan lessons that are more actively involved in the educational process. For this, of course, it is necessary to master advanced teaching methods. A teacher's knowledge of many teaching methods will be his main weapon. The active conduct of a geography lesson also directly depends on the teacher. Students' knowledge of the world, their ability to study it, begins with the knowledge of geography. And the first basic knowledge of geography is acquired at school.

The game technology is based on the technology of organizing the educational process. The issue of using gaming technologies in teaching and practice has long been associated with the educational process. L.S.Vygotsky, A.N.Leontiev, D.B.Elkonin, etc. The scientists studied game theory, its methodological basis, its social nature and its importance in the development of students. Games are widely used in various fields of education to increase students' motivation and academic performance. Using games in education can improve students' core abilities such as problem solving, collaborative communication, and strategic thinking. The purpose of this work is to use gaming technologies to develop students' thinking skills in geography lessons.

Today it is impossible to analyze data on the geography of the whole world: production, sales, energy, population, deposits, foreign trade, transport, transportation, etc. This directly affects the economic and political changes in the country, as well as the changes taking place in the world. . Without training in geo-economics, it is difficult to achieve national development and prosperity, which contributes to the explanation and description of the world economy to a new independent generation within the framework of national and international economic and political relations. Developing countries, like many developed ones, recognize that there is no new subject in the education system that could adapt to such rapid changes in world politics and the economy, and consider geo-economics as a compulsory subject. Therefore, students' deep knowledge in the field of geo-economics allows them to.

The main work is these articles, several methods of teaching “Geoeconomics” are based, included in grades 10-11 using gaming technologies. Using the above methods, students were also presented with a drawing activity. Each task takes into account the age characteristics of students and their level of education. The use of gaming technologies in education can form geographical thinking in students and determine the level of education of students.

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